Removes the specified trait from the current character. In this article, there are 3 types of brackets used within commands: Note To make it work with new, generic created Admirals: states = {
}The states included in the breakway country. Sets the strength of the garrison in the specified state. Forces an update to the effects given by variables within dynamic modifiers. Adds a multiplicatory bonus to the specified skill. Checked in the scope of the unit leader. The template has to be locked first. Executes contained effects on every state that meets the limit and neighbours the state this is contained in. Executes contained effects on every country that meets the limit and is not the same country as the one this is contained in. Variables can be used. Possible to specify the terrain by scoping into it. OR trait = The trait to add. modifier = The relation modifier to add. Effects are carried out once when triggered by the rules around it. You are using an out of date browser. Adds the specified amount of intel towards the specified country. browser_base_url [url] Sets the URL of the . dig_in_factor = The modifier applied to dig-in bonuses. Sets the order of battle to be used for the current country's divisions, overriding every other air order of battle. The character cannot be re-recruited after retiring. OR: days = / Fires the event in the specified number of days. Equipment scopetype = The equipment the country is licensed to produce. Each character is defined with a code block with the name of the character ID. So the final result is [EQ_TYPE] is being replaced by "artillery_equipment" and [EQ_LEVEL] is being replaced by "2" and in the end our effect will be built as: which will give you 10 artillery_equipment_2. If the current country has a core on a state transferred to the released country, the core will be lost. 5 8 comments Best Add a Comment GolferRama 5 yr. ago Good question SeductionFocus 5 yr. ago Writes Texture info to application debug log, spawnactor [] [] [ OPTIONAL], Spawns an actor with an optional animation, Toggles the debug info in province tooltip. Teleports all railway guns to the province where they get deployed. Effects that change the scope include the following: The following scopes can be used either as effect or trigger scopes; some can also be used as the right side of some effects and triggers as a target. Select a state by clicking it. use_nuke = Whether a nuke should be deducted from the country's stockpile. Modifies the resource output of the specified building for the current scope. modifier = The opinion modifier to add. 3. Syntax Removes the specified advisor role from the character. The ideology type used by the country leader role. The state where the capital of the current country is located in. If used with country tag occupies all of their owned, not controlled, land. Creates the specified equipment variant for the current scope. Optional, defaults to being the same as size. These arguments will be used replacing the parameters [EQ_TYPE] and [EQ_LEVEL] inside the meta effect. amount = The amount of resource to add. ideology group has shortcuts d f n c for vanilla HOI groups. all will result in all states that meet the filter going to the breakaway. These scopes are used within effect scopes to control the execution of effects. target = The target country. Locks all division templates for the current scope. days = / The number of days to add the idea for. But right now, if I change Siam into democracy without taking a focus, country leader will be the guy from the focus instend of normal one (I didnt delete the normal guy yet). Ships are also constructed instantly. limit_to_border = yes Affects AI. For example, let's say that the country history file has the following: In this case, TAG_liberal_leader will be the character that gets assigned to be a leader. Those save files should look the same. Removes the current scope from the faction they are part of. ideology = The sub-ideology of the country leader role to which the trait is added. Sets the specified character to also act as an admiral. In order to avoid player confusion, custom effect tooltips can be used to tell the player what this effect block would do, such as being used within an else. Sets the current war support value for the current scope. 0 is the oldest, 1 is the second-oldest, etc. disband = If true, will refund equipment and manpower. By default, the game uses a wide variety of files, including /Hearts of Iron IV/dlc/dlc001_german_historical_portraits/interface/ghp_ideas_characters.gfx (loaded in-game as interface/ghp_ideas_characters.gfx) or /Hearts of Iron IV/interface/ideas.gfx, however, editing a base game file is never necessary: a file with a higher evaluation order decided by filename (Using ASCII character IDs to order) will overwrite any spriteType defined in an earlier file, which the game uses for replacing DLC portraits. Makes the current scope truce with the specified scope. Deprecated. The province scope is used for provincal level buildings. If you spot a mistake then you are welcome to fix it. Adds the specified trait to the current unit leader for the specified duration. This scripted localization will check eq_type variable and depending on its value it will return the key token for the equipment. Alongside that, the game allows the creation of custom console commands, which are scripted effects. Must be fired from ROOT, the country that should be exiled, or a TAG specification must be used. Each one is defined within the leader_traits = { } block as a separate entry with the name of the trait's ID. Respectively, these use corps_commander = { }, field_marshal = { }, and navy_leader = { } blocks for definition, which are similar in structure. Creates an entry within the command history of a decision. This page includes help on how to use the command, argument explanation and examples. Optional. Affects AI. Changes the country leader's government type for the current scope. Dismisses an advisor from their respective slot, leaving it empty. There are 3 ways to edit the tooltip within an effect block: For example, this sample focus' completion reward utilises all three: In this case, send_event_to_subjects_tt and reject_war_tt are localisation keys defined within any /Hearts of Iron IV/localisation/english/*_l_english.yml file encoded with UTF-8-BOM, assuming the English language. on Paradox technology, Legal If the character shouldn't do anything until later, then it can have no roles defined, with one getting added later on via an effect. The following arguments go within division = "": to_state_array = The state array the armies will get teleported to.to_province = The province the armies will get teleported to.to_state = The state the armies will get teleported to. days = / The number of days to add to the mission. Only possible to use if the division scope is the same as the ROOT scope. cost_reduction = Percentage of cost reduced. Decides the weight that AI has for picking this trait. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. After that, simply type in the relevant console command code, and slam the enter button. The "parties" parameter no longer works as of version 1.7. on_win = The event to fire for the side on a win. keep_political_party_members = Controls if non-promoted party leaders of the revolting ideology group will be kept by the country or join the revolt, yes resulting in the former. parent_version = Ordering for multiple variants of the same equipment. If there are several characters that fill this role, then the first-recruited one is selected. Mandatory if a variant needs to be created to produce the equipment, optional otherwise. x = The X position of the entity. I just need a way to change the faction leader. Use clr_character_flag instead. Removes the specified idea from the current scope. Necessary for advisors. Kills the country leader for the current scope. uses = Number of times the cost reduction can be used. reloadfx [Arguments: map/mapname/postfx or *.fx filename], aircombat(airc) [] [] [] [] [] [] [] [] []. Adds attack skill to the current unit leader. Ideology groups are: 'f' (fascism), 'd' (democratic), 'n' (neutrality) and 'c' (communism). Forces the current operative into hiding. OR More information can be found in the. Toggles the locked status on a division template for the current scope, which prevents editing or deletion. Frees one random captured operative or all of them. "all" will remove all wargoals. They are a one-time change to the current condition of the game, without the ability to have a lasting effect. attack_skill = The attack skill of the leader. For more information, please see our Executes contained effects on a random state that meets the limit and is a core of the country this is contained in. Optional. Removes the specified mission for the current scope. Deprecated. The default faction leaders in-game are the United Kingdom leading the Allies, German Reich leading the Axis and the Soviet Union leading the Comintern. IV'. and our Here is an example using unnested if statements: Within the tooltip, only effects that would be executed are shown. tooltip_side = The side to show in the tooltip. Create a ship from another country and assign it to the reserve fleet. Deletes the specified division template and all units using it for the current scope. Starts resistance in the specified state. Can be used as a scope.Province scopeall_provinces = Affect all provinces. Press the up or down arrow keys to traverse through previously executed commands. Sets the position and rotation of an entity using two coordinates. decision = The decision to activate. Sets the political party setup for the current scope. Recommended to use add_country_leader_role instead when possible. Originally posted by : what would be the full command to make USA fascist. Bump? A faction leader in HOI4 is the leader of a faction. Fires the specified event for the current country. Changes the template of the division to the specified one. The ledger must be specified for each theorist individually as, for example. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. Dump AI front data to log file, needs to have a unit selected, Toggle visibility of debug tooltip for tactics, building_health(bhealth) [] [] [] []. Turns the targeted operative against their own country, transferring them to the current country. Adds a claim for the current scope on the specified state. The effects within an unfulfilled if statement (or an else/else_if that's not read due to the if statement being met) will be hidden from the player, and so will the trigger. hsv: The command converts HSV to RGB. Makes the specified state the current scope's capital state. debug = yes can be added to meta effects. The health of buildings is determined by the. Everything else regarding advisors is identical to ideas. expire = 1949.1.1 marks the date at which the leader expires. Disables resistance for the scoped state when the occupier is the specified country. Moves the camera position over the specified province. Creating another sprite to serve as the small portrait, which consists of the large portrait with a. Multiple parents can be specified by defining. disband = If true, will refund equipment and manpower. Reserves the dynamic country, making sure that it does not get recycled for civil war even if it does not exist. Optional, defaults to owner of operative.recipient = The recipient of the event. available_to_spy_master = Whether the operative can be recruited by the spy master. Shared buildings slots being the ones used for multiple building types, such as military or civilian factories. Removes the specified trait from the current scope's country leader. Optional.originator = The originator of the event. r/hoi4modding guy here. Adds the specified amount of experience to the divisional commander. An option with the weight of 20 is twice as likely to be picked as the option with the chance of 10, for instance. Questions, Paradox Does not support Naval equipment. Changes the current state's name to the specified name. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. Optional, defaults to all. OR Persists after execution until cleared via effect. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". Optional. Teleports all armies in the specified state if the owner of the armies meets the condition. Toggles occupation painting. If the current country has a core on a state transferred to the released country, the core will be lost. I made a Republican National Committee event and was wondering what command you need to enter to create a new party leader. In the new Hearts of Iron 4 expansion, man the guns, it should be possible to take over leadership of a faction. Allows to nuke every province without checking any conditions. Optional, only can be defined for ships. Sets the current country as the faction spymaster. well. legacy_id = The legacy ID used for the unit leader. Adds the number of days to the specified mission. How often does the combat view give a random sound? Used to target various hardcoded scopes, often used as a specific secondary scope in contrast to ROOT. air_ratio = The size of the airforce that the breakaway country gets. Leaving it out completely or setting to -1 will make the character not have one. You can use HOI4 cheat codes to make your gameplay more thrilling and interesting. For example, if you wanted an effect to randomly given the player one out of four bonuses, you'd do the following: The number is not the chance, but the weight for each option, as they don't have to add up to 100 or any number. Optional, 0 by default. Adds an exact freedom score modifier to the current scope. This item will only be visible to you, admins, and anyone marked as a creator. Switches two ideas with a tooltip displaying any modifier differences between them. These can only be used with characters of the unit leader type. OR state = / The state the side is fighting on. An ideology group (such as democratic) cannot be assigned here directly, rather ideology types are defined for each leader to decide the ideology group the party of which the character leads. Changes the specified province's name to the specified name. If a country does not have a tech to be stolen, a random bonus will be applied by using base_bonus as a base. picture = The graphical reference of the picture of the leader.skill = The skill of the leader.attack_skill = The attack skill of the leader.defense_skill = The defense skill of the leader.planning_skill = The planning skill of the leader. Equipment modules are defined within /Hearts of Iron IV/common/units/equipment/modules/*.txt. Used in the province scope.limit_to_coastal = Affect coastal provinces. Increases resistance target in the specified state. The effect does nothing if the country exists. Adds the specified amount of assignable trait slots to the current unit leader. - The situation is the Christian path is democratic. However, this effect does not let you use a variable as equipment type. These effects in particular are country-scoped effects that are related to states rather than effects within the state scope. This item will only be visible in searches to you, your friends, and admins. dynamic = Changes between instant and non-instant based on type. If the decision is on cooldown, it gets removed, in order to reactivate or remove completely. Executes contained effects on a random country that meets the limit and has any core states controlled by the country this is contained in. https://www.reddit.com/r/hoi4/comments/6cb8vh/the_secrets_of_hoi4/dhtdr4x/, https://hoi4.paradoxwikis.com/index.php?title=Console_commands&oldid=60354, Play Optional.cannot_retreat_while_defending = The bonus to grant. bypass_recruitment should be set to no. Adds the specified amount of navy experience to the current scope. Reduces the overall equipment stockpile by the specified fraction. Optional. Espaol - Latinoamrica (Spanish - Latin America). Optional. Executes contained effects on every operative that meets the limit and is recruited by the country this is contained in. In order to hire an advisor to be within their proper slot, activate_advisor is used as such: As an effect, this works within country history files as well. If it is, then each one will be. Optional.war_support_reduction_on_damage = The bonus to grant. Say Donald Trump is the leader for the Conservative Party, but then how would I make another Republican, say, Rand Paul, leader of that political party. The resource rights will only be provided as long as the current country controls the state with resource rights. Sets the bonuses or penalties for the attacker and defender in an on-going border war. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. It may not display this or other websites correctly. This is one of the only HOI 4 console commands we advise not using, as it really strips away the fun from a game designed around fighting wars. keep_unit_leaders_trigger = { }Trigger block checked for every unit leader that forces them to be kept if they meet the triggers. An effect block executed for the breakaway country. Executes contained effects on every state that meets the limit. logistics_skill = The logistics skill of the leader. Can only be used if using RTTI. If it is 0, it will return "infantry_equipment". name = Name of the ship. Removes wargoals from the current scope to the specified country. Clears the cap on the template, allowing it to have an unlimited amount of divisions. obsolete = Whether the equipment variant is flagged as obsolete within the GUI and for AI. Hires an advisor, placing them into their respective slot. Grants the specified country a license to produce the specified equipment from the current scope. These can only be used with characters of the country leader type. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page.
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