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The wooden door to the SW is a dead end. Now move the Mini-Truck once more to the 4th area. Tiny #9: Hawkins Square, Hardware Store, N end. For the final chunk the tentacles and enemies will come faster, so be ready to burn your health and soda as you need to clearing out everything with your special moves. Such as the one you can grab in Hawken Square while you're there getting the blueprints. Talk to Steve and you'll finish up this quest. Before you leave, check the sink for Gnome #33: Willie, then head back to the aide's office and flip the switch there. You need a sardine, mackerel, tuna, salmon and dough. The clue leads you to the Chinese restaurant at the far end of the lower part of the mall, then back to Steve. Next, head back to Hawkins Suburbs. Again, let the guard hit the alarm to open the locked door. Stranger Things 3: The Game By: BonusXP. This next room, as crazy as it looks, is impossible to win. It also mentions the Fibonacci Sequence so head back to the garage. Clear them out, and then hit the breaker to power the switch, using a character swap to reach the button. Seeing as how Lawn Darts usually cost 5$, and Plush Toys cost 3$, the Lawn Darts are the more cost-effective purchase. Eventually you'll be ambushed and back out into the cabin. Backtrack to the previous fork and head SE. On the last floor, you'll encounter the Funhouse Puzzle. Using your energy for damaging chain attacks is a great idea to maximize your damage during these limited windows of opportunity. Now enter the conference. The clue you're looking for is the shoe store on the upper level. You will be hitting the lever switches around the perimeter of the room in order to get a gnome though, in this order: (starting the count from the NW corner of the room: 1, 2, 3, 5, and 8). The solution is just to take the diary dates and sub in 7 for X. Rewards: Unlock Door, Hidden Corridor, Gnome #24: Charles, Sardine, Large Magnet. In this room is also the final fish you need for the side quest. As you try and leave there will be a cutscene. This is pretty straightforward, but make sure you get the Lab Keycard Lv1 from the chest surrounded by the green canisters. Head downstairs to Scoops Ahoy. If you head through the wooden door, you'll find some enemies and then a switch; read the bulletin board to find out the combination, and then hit the relevant switches in the rooms beyond (from left to right: R L R R L L R). Man, there's way more random illicit activities going on in this game than the show! Each one will light up as you step on them. Venture across state lines to Murray's Warehouse. To make the fight easier at the end, upgrade either Joyce or Hopper with their special trinket. There are 3 bolted doors here, open them all. by | Jun 30, 2022 | do julie and felicity become friends again | what happened to jackie and shadow's second egg? You'll be rewarded with Gnome #23: Cruise for your trouble. You'll eventually find a note that gives Samantha something more concrete to remember; head back and prompt her until she realizes it's in the back office and slides you the key. Bring it back to complete the quest, then head into the Hawkins Town Hall. That's about it, really. You'll wrap up the Slumber Party quest. Before you leave, head to the very far SE corner of this map. Before you head in, follow the building and fence around the side to find Gnome #34: Arnold. Exit this base and youll be back in Starcourt Mall. Once you've beaten it, you'll get: community members have thanked the author. As you leave the shop, go to the right of the red show car and hit the cassette player here for one of the items for Ivan. Check Pan-O-Rama. Enter the bolted door to find the golden Rat. Kyrzran is a village located in Kamchatka in Siberia, in the Soviet Union. You probably already picked up the coffee and filters if you ransacked the place and hit the storeroom. The trick here is you can't turn the power on for every single place at once, or you'll trip the breakers. Go NW in the previous green room. Murray Bauman is undoubtedly Stranger Things season 4, volume 1's most valuable player, and his transformation demonstrates a screenwriting knack the Netflix show has for character growth. truth about the person behind that door). Now head SW to Max's House and head to the bathroom for another chest and Gnome #46: Tubbs. Gnome #31: Tiny can be found by using the hack panel to the SE, opening the door to the gym past the elevator. Open the gate with your new-found combination and loop around the house for another chest before going inside. DICE Dental International Congress and Exhibition. Give Chet his shake, and then Susan the hairdryer, to get a bunch of coin and also: You'll now need to fast travel to Driscoll Farm. Originally launched in March 2020, The Seven Deadly Sins: Grand Cross is a mobile RPG available to IOS and Android users.The anime-inspired game lets fans experience adventures in the show's world through a skill-based card battle system.. As one of Netflix's most critically acclaimed anime originals, a collaboration with Stranger Things was certainly an effective capitalization of synergy by . Once you've cleared it out you'll now have to defend it from waves of enemies. The way forward is blocked, so head back into the cabin here and use your keycard to open the previously-locked door. You'll emerge outside only to return back downstairs, but fear not! If you loop back to the holding cells, you'll find that they've moved Robin, so head back up through the Lv2 keycard door NE to proceed. The quickest way to solve it is to hit the 2nd switch from the top, then the top-most switch. Head into the house and you'll get prompted to head outside to spy on Billy. Ivan will help you once you smash up the rats in the adjoining rooms. can you use snoo without sleep sack. It was developed by BonusXP who currently has not given a reason as to why the game is being pulled. After completing this part, the game wont let you past the yellow lines at the start of either side of this tunnel. You'll see a cutscene, and then need to fight some Bad Dudes. Kill the enemies in here and grab Gnome #39: Deckard. Dustin can open locked areas like the one leading to his room with a timed but trivial button-matching prompt. Mainstay for Russian scientists. In the next area you'll encounter explosive monsters; at this point I recommend a ranged character. NW of this leads you to some gruff men guarding a door, but in the corner behind some boxes is Gnome #3 Doc. Our goal is to keep the cabin from collapsing, so we need to keep the tentacles that pop out of the windows subdued, and then re-plank up the windows with the Wood Planks that appear all over the battlefield. But don't set the breakers as directedbecause if you checked the bulletin board in the main room, you'll know that they're actually swapped from what they should be. Start checking all the rooms. They can also overheat so you'll have to wait for a cool down. Once you have used both characters to hit the switches to proceed, loot this area of boxes and then hit the switch to continue. Instead, clear out the SW area (let them hit the alarm to open the door) and then use Erica to hit a switch through a vent; you'll also get some dialogue about conspicuous posters and can find some hints. Follow the path to get outside for all of two seconds, before heading through the next door back into a Secret Tunnel, Part Deux. A couple more flayed, and few cutscenes later and Hoppers CabinYoure back. He'll join your party, netting you: Now, talk to Eleven in the living room. Crack it with Joyce and grab the Gnome #20: Burt beyond. Grab the high volt motor from the chest SW of you, then head into the Hess Farm House. Anyone else gotten to this point? He wants us to make him a pizza and we need a lot of ingredients. The next room has a hack panel on the far end, as well as a door you can cut through if you want more supplies. Go there now. Funhouse Floor 3[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke]. You'll get stunned by the camera, but should end up on the right side of the beam. She will join your party, netting you: Now head back to Starcourt Mall and Scoops Ahoy. Get the last piece of material you need in here, and then head outside to the workbench. He'll give you a keycard which will open the door heading SE close to where you started here. The locked door has two medkits if you need them. Back here, you can find Gnome #47: Coleman. Tiny #15: Hawkins Hospital, Hawkins Hospital ER, NE room. To the NE through a wooden door, youll find Robin locked up. Gnome #35: Falken - Murray's Warehouse - This one is in the 2nd room, the one with all the pressure plates, levers and statues. You'll enter the house again and find clues that will direct you to the Pool. Rewards: Hidden Room, Money (Chest), Money (Chest). Stranger Things is the best streamed view show of 2022. Rewards: Entry into the locked room (Parents Room), Gnome #46: Tubbs, x5 Random Items (Locked Chest) Randomized Chest/Destructible Loot Table: Hair Dryer, Fancy Shampoo, Toy Robot, Super Glue, Coke, Rag, Chewing Gum, Sugar, Gauze, Medical Tape] Tiny #8: Hawkins Suburbs, Hawkins Pool, Womens Locker Room, NE room. Back here you'll find a maze of destructible rocks and some logs, and a small enclosure with the Gnome #11: MacDonald in it. The power to the elevator is off, which you'll have to remedy. This is a pretty simple fight once you realize that the only major advantage Tom and Bruce have is they can heal each other when close. Turn on the power and head through the newly-opened door to find the showers. In the SW corner you'll find a lab with two dead bodies that contain clues to how to position the bears, as well as a place to craft makeshift cranks and a vending machine to buy the pieces. Murrays WarehouseHead to the east side of the building and youll find Gnome #34: Arnold. Then, exit the area and head to Hawkins Hospital. Head to the men's changing room. Now head through the door to your east, and youll come across a chest containing x3 Random Items. Netflix Still Wants Stranger Things Game After Telltale Closure - IGN News. Day -xx-- I thought the Russians were the worst of our problems, but I was mistaken. Tentacle arms will drop from the ceiling during this, but youll see a glass window animation appear on the floor spot where its about to strike, so its easy to avoid. If you need money, run through the storefront backs or the Bad Dude hideout in the SW corner of the Hawken Square map, or work on another quest first. Now backtrack to the keycard door to the NW. Head to Hopper's Woods and enter the cabin. Stranger Things 3: The Game > Discusses gerais > Detalhes do tpico. Smash up the piles of leaves (and the goo monsters that appear) and also pick up Gnome #18: Norman. Yuri Ismaylov lived in his warehouse there. Tell the clown it took 10 tickets to get in, grab the random chest of items in the NW if you want, and then leave by the SE. Head inside to Starcourt Atrium. All walkthroughs seem to be playing on PS4 and having no problems. Now, we've still got one more optional side quest here. You should already have the Mackerel and Tuna, though. The keycard door requires a Lv2 keycard, so head SE instead to find Robin. If you follow the information below you should be able to acquire the platinum trophy with ease. After this, youll receive the Starcourt Mall Blueprints. Near the end, theres a puzzle with rat statues. For each side, flip the two relevant breakers and hit switches to proceed into rooms with more breakers and computers. At one point during this season, Murray's phone number of 618-625-8313 is revealed. Run up to Mike's mom and get an update to your quest. Sardines. Enter the room you unlocked and you'll find a chest and a hospital keycard. Hawkins seems like a completely normal, boring city. Turn on the power and hit the switch for easy access out of this area, but make sure to pick up Gnome #12: Clint from the back before leaving. As you proceed, you'll also encounter tougher machine-gun wielding Russians. Talk to Chet at the front desk, but before you head back to the men's locker room, head up to the women's room to find a locked door nearby. This area quickly leads back to the original underground area you visited your first time at Weathertop, where you got the gnome. Examine the computer and disengage the lock, then head in the door. stranger things 3 game murray's warehouse buttonsdoes the wesleyan church believe in speaking in tongues. Postado a: 16 jul. Before you head through the door, make sure you enter the last room here with a TV in the corner; the Gnome #7: Jack is hiding along the SW wall here. stranger things 3 game murray's warehouse buttons. Talk to the Bad Dudes to update your quest; you can get into the hackable door here for a quicker access to the Lower Starcourt Corridors. At least he gave us some hints. If you go SE, NE, SE, NE, SE, youll find Gnome #48: Slash. Hell reward you with money, a Medkit, and x2 Cokes. You can go back and talk to her, but she's just going to tell you to keep looking. You'll see the fence with a waypoint, but if you head past it there are more enemies guarding a chest. Head up to Floor 4. The place was kept secured with multiple locks, a CCTV for video surveillance and barbed wire fences. There were 5 numbers listed in Murray's computer, starting in 1, 1. Talk to the terminal and enter the following combinations: 5-7-2-5-7 | 7-3-7-9-7 | 7-7-9-2-7 | 8-7-7-4-2 | 1-4-8-4-7 Tiny #3: Hawkins Suburbs, Dustins House, NE room. You'll need to craft a fuse to get into the Rift Room door, but you probably have the materials already. Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag. Back to the north, youll enter the room and the floor switch will activate an alarm. Now we need to head to the Town Hall. Give the clown here an answer of 2. Starcourt MallTalk to Erica and shell join your party. Help us fix it by posting in its. Double-check and mop up any you might have missed now. After the next area you'll be in Murray's House. The switch on the right-hand side of the room reset the grid. 0:58. Inside the top one room a chest with a Cattle Prod. Eventually you reach the area you'd previously been in. Use the duct tape and planks in here and in the backyard to barricade the windows, and then barricade the door. The next area has more lights with a slightly tougher pattern to figure out. I recommend starting from the shows and working your way around clockwise. In the room with the power switch is another Gnome #22: Rutger. This area is tougher because rats will spawn in, and he'll often do a double-charge that can deal damage when you go in for an attack and he's still invulnerable. This isn't really as confusing as it initially seems, though. Rewards: Hidden Room, Gnome #28: Glenn. Stranger Things 3: The Game is the official companion game to Season 3 of the hit original series! Location: Stay outside and follow the fence until you see Arnold's red pointy hat. Rewards: Unlocked Door, Access to exit east of the Weathertop Shack, Gnome #50: Jareth, locked door requiring a Secret Badge (revisit later). Here, craft whatever you want for your end fight, stock up on soda and health, and make sure to check out the final chests for more supplies and a bunch of money from the gnome person (and if you unlock all the chests, you can learn the weird? You need tickets to follow him. From here on, you need to drive the truck to the next blocked door and proceed on foot to open it from the other side. Funhouse Floor 2[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke]. So. In the NW part of the map there are a set of stairs leading down to a Secret Tunnel; if you follow the enemy-filled rooms NW you'll end up in a dead end with Gnome #9 David sitting out in the open. Now head back to the bear door. Now we need a Soviet Keycard Lv2 to proceed through the metal door in the previous hallway, so go SW of Robins room and enter the alarm room. Back on the main path, travel through the eastern door to find a chest containing x3 Random Items. Now its time we go back and get all the ventilation shaft stuff we missed, yey! Hitting both floor switches will activate the alarm, but you may want to wait a few minutes and let the game auto-save before attempting it if needed. It's hard to see, but you should be able to interact with Gnome #36 and pick it up in Stranger Things 3: The Game. I enjoyed the show but am disappointed by the game . Because of the power cycling you'll need to hit switches and hack boxes when the power is on and skip past security cameras when the power is off. Crack the locked chest to find x5 Random Items. Its time to score some tickets. You'll come across a bear on a plinth, and need to find the remainder to proceed. She will give you a series of tasks, including raking the leaves in her now-open backyard. You'll need the funhouse keycard to head out the yellow doorfortunately it's behind the wooden door just SW of the exit. Make sure the golden bear is pointed towards the plants, then head down to the SE and wrap around to where the chest and vent were in the back. BonusXP, Inc. 122. Hit the switch there to complete this half of the puzzle. Inside is a puzzle. When a young boy vanishes, a small town uncovers a mystery involving secret experiments, terrifying supernatural forces and one strange little girl. Youll find a Workbench if you need it, then again hit the switch to move onward. Its as follows: Salmon. Head back out and follow the waypoint and you'll get an introduction to the world map you use to fast travel. Stranger Things. Stranger Things. The pressure plate doors here lead to some loot to the SW, and a room with a vent to the SE; head in here and it'll take you to Gnome #40: Tommy Lee, as well as a maze of vents that don't really lead anywhere. You can find another Tunnel Vending Machine here, and the Salmon weve been looking for! Examine the telephone to the north to end this chapter and progress to the end of this mission. On the next floor (Hawkins Hospital ICU), things have gotten pretty flickery and filled with the goo monsters and Flayed. If you have all of those items, head to a Workshop and make the Duct and Cover Helmet. Per page: 15 30 50. Continue on through enemies and switches to another puzzle; if you can't figure it out, you can just flip switches (they'll reset when you mess up.) Head back to the NW of the mayor's office and move some shelves to find a secret room with the last switch, opening the door to the SE. In the chest, to the NW youll find a Random Item. Now head back towards the main part of the fair. Nows the time where you might want to do some crafting. Head into the newly-opened room for an unrealistic number of video game consoles, three chests and Gnome #17: Fletch. Use your partner in order to stop the dumpster path and reposition the dumpster accordingly. Again, from this point onward there is no longer a point in me counting the ventilation shafts for reference, so I wont be doing it. Head NW and then SW to find another clown in a room with a medkit, and tell him the answer is 2. Eventually, painfully, it'll be over; just leave the area to be done with it. Mikes BasementA few new missions just opened up. She will join your party, granting you: Before you head to the conference room, perform the usual tossing and smashing of the premises (and ruin Jonathan's photos.) Take the 1st vent, and youll come to a room with 2 more. Now there are enemies here, but you can mostly just run past them and keep talking to Billy. You can clear out the base as you wish, but you'll find the golden bears SE of your position (the door opened by the pressure plate has some goodies but you're going to need to come back with cranks to get most of the stuff here). Murray's Warehouse . Next to Karen is Susan, who has a quest for you; you need to get her a new hair dryer, starting the Revenge of the Geeks quest. Now pay the admission to get into the Funhouse Floor 1. Give them back to Steve and enter the Lower Starcourt Corridors. Hit the switch here, and examine the order of the posters (the bulletin board will give you a hint about the next puzzle). In season 3, Hopper decides to bring Alexei over to Bauman, who now lives in Illinois, since he knows that he speaks Russian. Head around the counter to the back room and smash your way through. Now we need to gather some items, so first head on over to Dustins House. Head outside and head to Cerebro. If you check Max's room you can find her allowance (you probably don't need much money at this point, though), so head to the backyard. Now go through the door to the Library Basement. Knock the boxes out of the way, but your trapped employee needs the key to get out. Instead of talking to Steve, first head back into Lower Starcourt Corridors and go talk to Ivan due NW. Creators: The Duffer Brothers. You can find the key you need to proceed in the next room under one of the benches. Starcourt MallOnce at the top of the elevator, this will complete the mission Scoops Troop. A lot of awesome trinkets just opened up, and we almost have all of them. Take the SW door in the next long hallway. Make the fuse, then turn off the power to head back to the Rift Room door. Just clear out the enemies, fire the cannons, and then avoid the tentacles while you keep pointing and firing the cannons at the Flayer. As its name suggests, when you die in the game, you die for realerr, when the character you are playing at dies in the game, you lose them entirely. Around the house to the SE is your next Gnome #2 Christine. Mackerel. Now move the Mini-Truck again to the 3rd area. You'll get: Note that now Ivan will buy spare materials off you if you need some extra money and have too many supplies bogging you down. Gnome #37 - Magnum Location: Hawkins Post (Hawkins Square) Switch the breaker here to turn on the power and thus the camera; you'll need to position yourself to quickly run forward after you hit the switch. June 14, 2022 long lake, florence county, wi long lake, florence county, wi An alarm will go off immediately when entering the 2nd room, and you need to use Dustin to unlock a series of 3 panels in order to hit the alarm switch. You'll need to go through the dialogue tree to figure out what you're going to need for the operation; you'll probably only need a walkie-talkie and CPR dummy. Head through the newly opened pathway. Hawkins FairIf you talk to the guy by the entrance and say What can I do here?, hell hand you a free Prize Ticket. She will task you with some items to get and join your party, granting you: Grab a bottle from the fridge, craft a blindfold (you probably have rags already, if not there's one in Hopper's room), and then get the blood-soaked sleeping bag that apparently doesn't faze these kids (head NW out of the cabin, through the chain link fence, then take the left-side path, then wrap around the the NE). After the Flayer's incapacitated you'll head back to the Russian base. Theres also an additional x2 Wood Planks and x3 Duct Tape there too. US $23.98. Either stealth by the guard here or smack him down, proceed down the corridor and stand characters on the pressure plates by the largest posters to open the path forward. Head inside to Petal Pushers. Brain Freezer (36/36) Unlocked after completing the errand 30 Minutes Or Less. Gnome #34: Name: Arnold. Now head to the NE Abandoned House. You'll start in Mike's Basement. We'll worry about those when we're in the neighbourhood, so head back to Steve. Talk to Anton in the Town Hall and upon completion you'll net: Now travel to Hawkins Fair. The way forward is heading SW past the locked doors, then up to the NE. Stage 1: Enjoy The Game. There's a Gnome #6: Elvis that is pretty easy to spot behind the trees here. Before moving up to the next floor, travel SW where the green arrows are pointing in order to open up a shortcut for this floor. Tiny #4: Weathertop, Weathertop Shack, entrance room. In the next area, stock up if you need to for the final fight, then hack the door. That will enable you to open the last few doors so you can reunite your party and hit the pressure switches to proceed. The access panel for this is actually a hack panel two rooms back. You can head to the final showdown, but I recommend first heading to Hawken Suburbs. If you haven't seen the show yet, this will spoil it, so I recommend watching it first. Keep moving to wipe them out with less damage. You'll now have to deal with security cameras and timed alarms. You need to bring. He might have hints on where to find the ingredients. In the next area you'll get a cinematic and then the task of fighting Flayed Billy. Enter in LRR to unlock the door and backtrack to proceed. Rewards: Hidden Room, x3 Random Items (Chest) [Randomized Chest/Destructible Loot Table: Flash Light, Metal Tube, Metal File, Nails, Fertilizer Bag, Wire Spool, Spark Plug, Battery, Duct Tape, Lighter, Garden Rake, Metal Chain] Tiny #13: Hess Farm, Hess Farm Russian Base, far NE end of the map.