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One good thing for pet as well is that if you take one that trips (ex. ST: Deadly Aim Hey folks, I'm starting a series of single-class builds that are viable from start-to-finish for PKM. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/app/640820/discussions/0/3393916911747585718/. Wisdom +1 Lore (Nature) +1 Lore . Getting 1 level of Monk has many benefits. Half-Elf. Rest into Con. jasonpauldegraaf Can you please clarify? Certain Slayer subtypes do not gain Studied Target as a Swift Action. If playing on hard then stick to buffing and support spells, although the litany spells can bypass saves. Lets check it out. I know that by end game stats can get crazy high from gear and buffs but the character needs to be effective throughout every level. The dex / str debate is endless. Press question mark to learn the rest of the keyboard shortcuts, https://www.d20pfsrd.com/classes/base-classes/inquisitor/inquisitions/inquistions-paizo/conversion-inquisition. Skip Main Navigation. Improved Precise Shot I had considered a Ranger 9 /Sacred Huntsmaster 11 build. Theoretically Linzi can compensate as a secondary skill monkey for stuff I don't take on the MC soo DEX>Skill point from Human. At first level take Weapon Focus (Falchion) Feat. ST, Menacing: Intimidating Prowess (+2d6 Sneak Attack) I'm not trying to make an uber optimized build for unfair. Ekundayo can be multiclassed but is best played as a Ranger due to Archery Combat Style and his Dog companion that scales with Ranger levels. That's the gist of it. Determined Zeal (Slayer, Deliverer 2) will also give you an extra +2 on Will saves vs most enemies with this build. Take two levels in Paladin (Sacred Huntsman) for the free Precise Shot Feat and +CHA to saves. All rights reserved. Our level 10 Slayer clearing the room of undead. Accomplished Sneak Attacker (+6d6 Sneak Attack) Youre welcome. Non-human Fighters can unlock the necessary feats by 2nd level. ._2Gt13AX94UlLxkluAMsZqP{background-position:50%;background-repeat:no-repeat;background-size:contain;position:relative;display:inline-block} Divine Guardian Divine Hunter Dragon Disciple Druid Duelist Ecclesitheurge Eldritch Archer Eldritch Knight Eldritch Scion Eldritch Scoundrel Empyreal Sorcerer . Our end game attack bonus is wonderfully ridiculous. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Ill give it a go! Thanks! Stack as many static buffs as possible. Inquisitor gets 1/2 level bonus to Intimidate, I will invest ranks in persuasion even with the lower starting Charisma and Intimidating Prowess is always an option. Fiddle with the others how you like, but youll want a decent Persuasion skill for Dreadful Carnage. Pathfinder: WotR - Sacred Huntmaster Inquisitor Starting Build - Beginner's Guide [2021] [1080p HD] [PC]Pathfinder: Wrath OF THE Righteous - Sacred Huntmaste. I would appreciate your thoughts on how to tweak or improve any aspect of the build. Any reason I should go Death or something else? Maybe I just am bad at noticing them, though. Most people tended to think that Fighter was overall the best choice because of all the feats. (Note: the Divine Hunter looks tempting, but trades that level 11 "everyone murder stuff" ability for a level 11 "everyone can be an archer now" ability, which I think is an AWFUL trade. Greataxe is the most common 2handed and they have really good one. In Kingmaker, I played an Aasimar Inquisitor of Irori with the Sacred Huntsmaster archetype and it was super fun having a pet with teamwork feats. Pathfinder: Kingmaker has released on consoles to eager fans of the series. Pathfinder: WotR Class Builds. ACs are so high and touch AC tends to be more manageable (although not always, IIRC some of the act 1 cobolds have 20+ touch ACs on hard). Would this work? Point-Blank Shot, Skill Focus: Persuasion (Half-Elf) It's difficult to go wrong with Inquisitor. .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} Zen Archer 3 / Faith Hunter 17. Why Half-Elf? I like being free to use whatever cool new weapon I find which is why I went with strength based martial proficiency. Additionally if you want more than 2 additional skill points you get them by increasing Int. Not advising to start with it as PA will just make your life more complicated at lower levels when you don't have that high of an attack roll. Rapid Shot You get your first good greataxe at level 5. Sneak attack will do the same type of damage as the underlying spell (fire for Hellfire Ray) and is independently . All of the pieces of it can be found in Chapter 1. Flurry currently works with bows, granting you a BIG damage increase, and you get a bonus feat as a cherry on top. .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} Human (CN) Sacred Huntsman (Deity: Desha - Travel Domain) Str 18 / Dex 14 / Con 12 / Int 10 / Wis 15 / Cha 7. Hilarious for PnP, but silly otherwise. They overlap in the Favored Enemy and Pet department so you don't lose much progression here, The full BAB of the Ranger helps offset any loss of BAB due to multiclassing, They both make use of Wisdom + whatever combat stat you want ( I recommend Strength) so your stats aren't spread out too much, Ranger 9 gets you Evasion and Sacred Hunstman 11 gets you Stalwart so you get to avoid damage with all three types of saving throws. For new players, going with . Gives much more AC than armor in this game. Multiclass Inquisitor/Slayer. An end game critical hit of almost 400 damage. Although the NoDC isnt supposed to work with ranged attacks, it will (with certain limitations); with ranged attacks, the NoDC affects flat-footed enemies only (but not simply flanked targets, as it does in melee). I just picked up the game, am not new to CRPGs. Human (CN) Sacred Huntsman (Deity: Desha - Travel Domain), Str 18 / Dex 14 / Con 12 / Int 10 / Wis 15 / Cha 7. So Im testing right now the most OP thing I can think off and that is picking Hedwirg and Lawful Good and going 1 Fighter/1 Rogue/18 Slayer (Deliverer) and max two-weapon fighting. No. Strength gets a 1.5x multiplier on composite bows, so it really helps with damage. Just fyi, Inquisitors only get a bonus to Intimidate and not diplomacy. Etc. I am aware the Inquisitor in terms of combat isn't the best, but which build is better? Take Point Blank Shot, Precise Shot, Rapid Shot, Manyshot as feats. I also want him to have as many useful skills as possible (must include perception, trickery and persuasion) and must be Chaotic to go for Trickster mythic path if I take this character into WotR. Pathfinder: WotR Class Builds. While you pick them off. Race: Human, Deity: Pharasma, Domain: Repose, Pet: Bear, Feats: Martial Weapon Proficiency and Heavy Armor Proficiency, Ability Scores - STR 18 (+2 racial) DEX 10 CON 15 INT 8 WIS 16 CHA 10, Spells: Doom, Shield of Faith. 14, Dex. It gives an extra +2d6 to Sneak Attack damage and an untyped bonus of +4 to Mobility, Stealth, and Trickery (hence my love for Trapfinding on a Slayer). The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Special Multiclass Note: With boon companion you get 1 multiclass level while keeping a full strength pet. Judgement of Justice on harder combats, followed up with Destruction when you get Second Judgement. 18. Take two levels in Paladin (Sacred Huntsman) for the free Precise Shot Feat and +CHA to saves. Pro-tip: Hit your song first, then move. Remember taking Intimidating Prowess at level 6? Half-Orcs are great with their bonus to Intimidate and an extra skill point per level. Cheers for going through that much effort! Rangers seem to be the stereotypical archer class, but how do they really stack up? I figure if I end up tanky though, I should opt for smilodon or leopard instead? CoTW adds it: https://www.d20pfsrd.com/classes/base-classes/inquisitor/inquisitions/inquistions-paizo/conversion-inquisition. Both of your main stats + mage armor/bracers of armor to AC is almost always going to be better than armor with a max dec). 12. I am super excited for Wrath of the Righteous and am preparing the build of my main character. I first looked at Crusader, but the Inquisitor seems a better fit for the HA build and STR based melee. Slowly build up those buffs between bless, judgments, bane, study, etc and out of nowhere you'll crit and kill gods. 4 ranger 16 fighter or 4 ranger 1-3 rogue X fighter if you just want to deal damage with your bow and nothing else. ._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center} The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. All rights reserved. Precise Shot Like Amiri, her class is a bad one; Monster Tactician and Sacred Huntsmaster are OK classes but the base Inquisitor isn't. Despite the upfront investment in Wisdom, Cleric isn't a great choice because of the awful domain selection . Focus is either sword and board or two hander, so STR build with mostly buffs/debuffs for spells. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} I think Judgement is too important as an accuracy tool to give up as an Archery Inquisitor, so I would go standard Inquisitor. Its viable from start-to-finish and works great for your main character. The Inquisitor shares teamwork feats with their hunting pet, but doesn . Maybe Skill Focus Persuation. Shatter Defenses and Dreadful Carnage on a Slayer archer is a beautiful combination, as any enemy that is flat-footed (and that is open to precision damage) is now vulnerable to Sneak Attack. Added benefit would be the escape from alignment restrictions. [Rangers and clerics with Animal domain take a -3 level penalty to their pet, making Boon Companion a must-have.] Trip is awesome but it's hard to do in Act 3. At least I seem to be able to at the time of writing this. 17. Starting Stats: 14 or 16 STR and 19 DEX (> 24 DEX) are most important. Offensive spellcasting DC suffers but this is offset by focusing on buffs and heals and leaving the damage spells to the wizards and such, Ok now I have a few restarts planned haha. In fact, Clerics need Charisma for their Channel ability. When they work together as one, there are few that dare to stand in their way. The biggest weakness are elementals that cannot be flanked, critted and has high defense against trips but heavy attacks can take them down as well. If you want to ignore dex completely and go HA, might as well make it a demoralize build: 14 WIS (I know I know, but it's hardly critical for a SH and by the time you actually reach 6 level spells you'll have not just 2 but 4 free ability points). 3. Was thinking just stick to 14 CON and flip INT with CHA, put at least a 12 in DEX? Sacred Huntmaster Lann build guide Your party will need some Cleric spells to compensate for the shortcomings of this build. Hence the importance of Shatter Defenses and Dreadful Carnage. Ive made the exact build as you wrote, but where do you get those extra points from for your attributes? Yes, it stacks with the Bracers of Archery. Am I missing something? 4. ._3Z6MIaeww5ZxzFqWHAEUxa{margin-top:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._3EpRuHW1VpLFcj-lugsvP_{color:inherit}._3Z6MIaeww5ZxzFqWHAEUxa svg._31U86fGhtxsxdGmOUf3KOM{color:inherit;fill:inherit;padding-right:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._2mk9m3mkUAeEGtGQLNCVsJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;color:inherit}